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Information @ a Glance

General

  • A toy is something to play with. Toys are for children, adults, and animals.

  • Before 1970, most toys were made of metal and wood. Now, they are mostly made of plastic and sometimes they are made of electronic.

  • Some people also consider video games toys. Toys include balls, plastic cars, and dolls.

  • The toy includes a body having a sensor adapted to detect at least a first orientation of the body and a second orientation of the body, and provide a corresponding sensor output.

  • In some embodiments, the toy includes a controller configured to select a set of toy outputs from a library of toy outputs in response to the sensor output. The toy outputs may include a play mode and/or a persona.

  • In some embodiments, the toy includes one or more movable portions coupled to the body and adapted to move in response to changes in the orientation of the body.

Technology

  • A wide variety of commercially available toys are activated by single switches. For example, PLAYSKOOL's Talking Mr. Potato Head is a toy whose hat serves as a single switch.

  • Another example is Elmo’s Boom Box by Fisher Price. This toy has three buttons which each serve as a single switch. When depressed, the switches randomly play segments of children’s songs.

  • Single switches come in all shapes and sizes and can be activated via any number of purposeful motor movements. Some switches are activated by pulling, some by pushing. Others are activated by using your mouth to sip and puff.

Report

  • The toy industry is global in both the production and the sale of products.

  • The top 12 players account for only 41% of retail sales value of the traditional toy market in India.

  • Manufacturing processes in the toy industry vary from outsourcing only to in-house only, with many companies combining both.

  • China is the biggest toy manufacturer in the world.

  • At Present, China has more than 6,500 Toy Manufacturing enterprises with an average annual sales value of RMB 10 billion at home.

  • Japanese toys and games, especially hobby products such as plastic models, TV games and character toys, have maintained a high level of international competitiveness.

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